PATRICK KRETSCHEK WORKS 201005
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CV 20100215 ON PDF
PATRIC[AT]MINGEL.COM
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JÄRVA // PROJEKTET - TENSTA KONSTHALL
“Who wants to get thrown on the garbage dump?”
29e maj - 10e juli 2010
OPENING 29th May 12.00 - 17.00
For presscontact info[at]tenstakonsthall.se
Opening hours see http://www.tenstakonsthall.se
See also: http://www.tenstakonsthall.se/exhibitions/who-wants-get-thrown-garbage-dump

Tensta Konsthall presents the film installation “Who wants to get thrown on the garbage dump?” that is part of the ongoing Järva // project by Patrick Kretschek, Erik Rosshagen and Fredrik Ehlin.
Who cares about a disc golf course?
The disco golf course Järva Disc Golf Park is built on top of Granholmstoppen, a the open green area in Järva just north of the Stockholm suburbs of Hjulsta and Tensta. Granholmstoppen was originally known as Granholmstippen (tippen like the English tip meaning rubbish dump) and served as a dump for rubble and leftover construction waste from the massive building project known as ‘the million program’ (the project begun in 1965 and aimed at building homes for one million people) as wells as materials from the construction of the adjoining planned subway station.
Now in the spring of 2010 the sports facility’s existence is threatened and can, within four years, be forced to give way for a multicultural cemetery. To stop this from happening the driving forces behind the disco golf course, the Löf brothers, have participated anonymously, in the architecture competition for the cemetery with their own suggestion that leaves the whole area of the golf course untouched. The brothers’ strongest argument is that it’s not respectful to bury people under old construction waste. Up until the 23rd of May 2010 you can see all of the one hundred and thirteen suggestions at Ross Tensta Gymnasium.
Järva // project is an ongoing film-, text- and research project which takes as its point of departure Järva and the residential areas surrounding: Hjulsta, Tensta, Rinkeby, Akalla, Husby and Kista. The story of the two brothers Löf, “Who wants to get thrown on the garbage dump?” which will be showing at Tensta Konsthall between the 29th of May and the 10th of July, is part of a series of stories that in the style of a Rubik’s Cube is searching for this sites’ past, current and future.
In connection to already established narratives about the area The Järva // project dwells in its margins aiming at searching new perspectives and tell different stories about the area. The focus is on events which in one way or other don’t fit in with the ideas and discourses that construct the predominant representations of the Järva area and pursue its development in certain directions. Somewhat simplified we can call that discourse the discourse of the multicultural, a construction and an affirmation of the differences in terms of culture. It’s a discourse characterised by a duality that can be used in contradictory ways. In terms of city planning an example of this is the way a multicultural graveyard is being promoted, at the same time as the plans for the extension of the tram line in the same area carefully avoids the areas of suburban housing (with the exception of the meeting point of the IT-city Kista). In these two projects the affirmation of the multicultural meets the devaluation of the social space that this diversity comprises.
The project was initiated by the artist Patrick Kretschek during a residency at Tensta Konsthall in the winter of 2009 and has today developed into a collaboration between him, the artist and filmmaker Erik Rosshagen and the artist and writer Fredrik Ehlin.
Patrick Kretschek born in Vienna lives and works in Stockholm
Kretschek graduated from the University College of Arts, Crafts and Design in Stockholm in 2006 and has exhibited amongst other places at Bonniers Konsthall in Stockholm and the art fair in Sollentuna and with the gallery Crystal Palace. He was awarded the Swedish Arts Grants Committee's one-year working grant for artists in 2008 and earlier this year he had a solo exhibition at Ropa in Stockholm.
Erik Rosshagen born in Stockholm lives and works in Stockholm
Rosshagen graduated from the University College of Arts, Crafts and Design in Stockholm in 2008 and has since exhibited at Diselverkstan in Nacka and at the Prince of Wales Museum in Mumbai. In 2009 he was awarded a Swedish Arts Grants Committee grant and earlier this spring showed his film Vita Myror/Svarta Myror (White Ants/Black Ants) at the documentary festival Tempo.
Fredrik Ehlin born in Kista lives and works in Stockholm
Ehlin was the editor of the magazine and art project Geist, which he ran together with Andjeas Ejiksson and Oscar Mangione. In 2009 Geist participated in the Iaspis publication Voice Over at the Venice Biennale and appeared in Studion at Moderna Museet. In the collaboration with Oscar Mangione, he is now working with Konsthall C. Stockholm
The project is made possible with support from Längmanska kulturfonden and the Tensta Konsthall's residency program.
Arbetsprocessmaterial:
miljöbilder video
miljöbilder foto och stillbilder ur videomaterial
WAR INSIDE MY HEAD NO MORE
separatutställning på ROPA - projektrum för samtidskonst
öppning 4 mars 17-21
pågår t o m 21 mars 2010
öppettider lö 12-16, sö 13-16
http://www.ropa.nu/
Restaurering och rekonstruktion av olika tiders skadat fotografiskt material präglar utställningen War inside my head no more, som öppnar på ROPA den 4 mars.
Filmaren och konstnären Patrick Kretschek har lyft fram en serie bilder av namnlösa österrikiska Wehrmacht-soldater i fält och deras anhöriga. Bilderna, funna i en källare i Wien, är tagna av Kretscheks farfar under Tysklands ockupation av östra Frankrike under andra världskriget. Ett skadat filmmaterial innehållande en djupintervju som konstnären gjorde 2005 med sin österrikiska far, har med hjälp av gamla klippanteckningar sammanställts till en film. I intervjun berättar fadern om sin syn på Österrikes historia och dess arv. Likt en arkeolog tar Kretschek hand om det fotografiska materialet och plockar fram dess berättelse, och blandar parallellt in sina personliga associationer.
Utställningsdesign av Havet Ligger Blankt
http://www.niklaswallenborg.com/hlb/
ladda hem pressmeddelande ![]()
ladda hem pressbild

TIPSA EN VÄN
- BONNIERS KONSTHALL
30 april - 8 juni 2008
http://www.bonnierskonsthall.se/
SCREENSHOT
från The Auctionhouse, Stormvind City, The World of Warcraft
http://www.bonnierskonsthall.se/sv/Konst/Utstallningar/Tipsaenvan/Patrick-Kretschek/
Link from 20100218
GALAPREMIÄR!
- TENSTA KONSTHALL
http://www.tenstakonsthall.se/
Onsdagen
den 14 maj 2008 mellan klockan 17.00-20.00 bjuder Tensta konsthall till
galapremiär för boken ULTRAVÅLDSDESIGN av Jonas Wiliamsson (Reala) och
filmen THEY SHOULD KNOW THAT KIDS GROW UP av Patrick Kretschek. Konsthallen
förvandlas kvällen till ära till en premiärbiograf med röd matta för
att fira de personer som deltagit i ULTRAVÅLDSDESIGN.
ULTRAVÅLDSDESIGN är ursprungligen namnet på det pedagogiska projekt
inredningsarkitekten och formgivaren Samir Alj Fält ledde på Tensta
Konsthall hösten 2005 till våren 2006. Tillsammans med ungdomar från
Tensta utförde de tillsammans praktiska experiment runt temat våld och
vandalism.
Boken och filmen utgör varsin dokumentation av det arbetet.
STILLS
UR DOKUMENTÄRFILMEN "THEY SHOULD KNOW THAT KIDS GROW UP"
ISMAEL
TENSTASTRÅKET
CRYSTAL
PALACE PÅ KONSTMÄSSAN I SOLLENTUNA
Öppning: torsdag 13e mars - 16 mars 2008
http://www.crystalpalace.se/
Verk av: Zandra
Ahl, Lina Bjerneld, Catti Brandelius, Åsa Jungnelius, Patrick Kretschek,
Jenny Källman, Gustaf Nordenskiöld, Uglycute och Emma Åkerman
THE WOW SUNRISE,
The World of Warcraft.
MYTH OFREALITY
18 Januari - 25 Januari 2008
DOCUMENTATION
OF AN ERROR IN THE SOFTWARE
http://www.mythofreality.se/artists.html
There is something that most probably is an error in the software (a bug).
It is a rift in the three-dimensional room that World of Warcraft is built
in. The rift is in Stormwind City, one of the capitals in the continent
Eastern Kingdoms in World of Warcraft. By jumping up on an invisible edge
on one of the city’s walls, the character can get to this rift. If a character
manages to do this he will fall down to a place that is below the capital
in what appears to be different layers of the 3D-landscape. From there
it is possible to see the hollow walls and how the water in the moat near
the city ends like a line, how other characters run around high above
in what appears to be the air, how the mountains surrounding the city
abruptly ends and how the crowns of the trees hangs free in the sky. It
reminds of an intersection that clearly shows that every 3D-enviromnent
is constructed of surfaces linked together and that with the aid of depth,
space, sound and lighting creates the illusion of different materials
such as stone, water, mountains and trees. In that place there are other
apparent “holes” where the ground and the mountain simply cease to appear.
Down in the holes there doesn’t seem to be anything apart from a grey
color. If a player allows his character to fall down into such a hole
he will fall for a short period of time in what appears to be a space
without any points of reference. Finally he will reach a lowest point
and at that time the characters figure will fall down and out of the screen,
leaving only the “camera” that is the characters p.o.v. (point of view)
and which always follows the characters in games like these. This moment
is illustrated with what seems to be a deliberate sound effect that sounds
like a short gust of wind. This place seems to be the lowest point in
the 3D-room of World of Warcraft. An origo from which all the constructions
in 3D emanates from. There is only a sky, a sun and a kind of diffuse
ground/sea. It is possible to shift sight sideways in what might be the
ground level of the entire game. It is also possible to move over the
entire continent below the level of where the other players are. The only
thing that ends is when the camera reaches the world sea at the end of
the continent. Here the gaze is struck with fatigue and if he does not
return he will eventually die. This is also the only way to get back to
the level where the other players are since all the character’s powers
are disabled. There is a background sound that seems to be dependent on
which place on the continent the character is at. In most places there
is the sound of wind.
It is hard to determine if there is a purpose in leaving the glitch for
players to get through with their characters. The bug is known and well
documented on the Internet (see link). It is also hard to determine whether
the site is deliberately constructed or if it is only the result of a
set of plates in a three-dimensional room that by mistake has not been
put together. The sound effect of the landing at this place and the fact
that Blizzard has not “corrected” the bug by closing the rift indicates
that the site is there as a result of someone’s intention.
http://www.youtube.com/watch?v=jfwZTpTLGM0
Link from 20080502 (If it doesn´t work, try copy link and past it into
browser "by hand")
Translation: Orrit Stahlénius